I've modelled a pre verto 1275 A+ engine in the computer (not to scale or finished yet) and thought you'd like to see it thus far.
I started it on a whim because I got fed up of running to the garage with notebooks, thread guages and vernier calipers to measure parts. It's rolled out into a project where I'm programming and lugging engine parts into the office, much to my wifes annoyance.
You can rotate the engine with the buttons. You can also drag the engine with the middle mouse button and zoom in with the mouse wheel.
At the moment if you click on the radiator or rocker cover they move out the way. The idea being when its finished you can see the inner workings of the engine.
(the links weren't coming out right in this post so copy/paste the link below into your browser)
vj23.com/pictures/pages/mini%20engine%20demo.html
In the link below is the flash version of the engine which is easier on the programming and may be more user friendly but I think when it eventually get finished it may take forever to load.
The buttons are at the top and they spin the engine around. You can also click on the clutch housing and inlet manifold to zoom in as it dissassembles itself.
vj23.com/pictures/images/Mini%20pics/MinipicsPage.html
I was thinking I could make it into an Iphone app. Not that I've got one of those new fangled Iphones. Maybe it could be useful for people who don't know much about engines. Maybe you could click on a part and an information panel pops up with its name, spec, part number or that sort of thing.
How do you think the 3D version interacts?
Do you guys think the Flash version is more user friendly than the 3D version?
If you've got any thoughts on how to make it more useful for people or other cool ideas I'd love to hear them.
Hope you like. It was certainly the easiest and cheapest engine I've ever built.
Cheers,
Rich












